Fallingwater by Frank Lloyd Wright in Half Life 2


falling water and half life 2

“Fallingwater” , a.k.a the Kaufmann residence, designed by Frank Lloyed Wright in 1935 is a very well known house in the architecture community. There have been many who have remade the house in 3D CAD, exploring the intricacies of the house on top of the waterfall, but an architecture student called Kasperg has gone a step further, creating a 3D model of the house, not using traditional CAD but rather the Source Code of the Half Life, the science fiction first-person shooter computer game.

The short film demonstrates the visualisation quality of Half Life, and games engines in general, for standard walkthroughs and even fly-throughs, providing a very good example of alternative uses for game engines.

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the architect who became a 3D film maker : Joseph Kosinski

tron legacy

Having been a great fan Disney’s 1982 film, “Tron” was probably one of the first movies that sparked my interest in 3D modelling and animation. If you haven’t seen it, it’s a fantastic film - especially for those early years of computing. Compared to today’s 3D realism it’s archaic obviously, but still very impressive for the ‘80s.

I had heard that someone was possibly working on a Tron remake/sequel, as it seems most series and movies are being done - best of all until now being hands down “
Battlestar Galactica”, but that’s a topic for another post - so I was delighted to read Cliff Kuang’s post on Fast Company about the new “Tron Legacy”.

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CG film : The Third & The Seventh


third and seventh film
Architecture through the cinematographic lens.

The visual fusion between the third and the seventh arts.

Alex Roman has created an animated piece, based on some beautiful REAL places, but - and I kid you not - they are ALL computer generated. As the creator describes it himself, it “tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces”.

movie still 1

The Third and the Seventh arts are Architecture and Cinematography - the rest being Painting, Sculpture, Literature, Music and Dance. The film is an examination of how we experience and record the physical world around us, as a 3D “Virtual Reality” is transformed into a 2D video sequence.

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The Mac in Toy Story 3

toy_story_3

The new Toy Story 3 trailer shows Apple appearing a lot more than usual in a Pixar movie. We get the occasional cameo, like when Wall-E plays the classic boot-up sound when recharging from the sun rays, or when he’s watching scenes from “Hello Dolly” on a video iPod, even the spinning beach-ball appeared between the hundreds of balloons in the movie “UP” .

walle_up

But never have they had such an “in your face” approach as it seems with Toy Story 3. Over at Macenstein there’s a breakdown of all of Apple’s cameos in the Toy Story trailer, ranging from Safari + iTunes, For the cherry on top, on Cult of Mac there’s a picture of the the Director’s (Lee Unkrich) tweeted screenshot - @leeUnkrich - from his airplane seat, when he was editing the movie on his MacBook Pro!

toystory3_apple

This comes of no real surprise as Steve Jobs - founder + CEO of Apple - was the owner + big boss CEO at Pixar, having also co-founded it, until it was acquired by Disney in 2005. He is still on the Disney Company Board of Director’s and the largest individual Disney shareholder, playing an active role in the company. Toy Story was Pixar’s big debut film, and though the 3D graphics were revolutionary in 1995, the bar has been significanlty raised by films like “Wall-E”, “Ratatouille” and “Up”, so it will be very exciting to see how they can improve on the classic and how much more Apple may pop up in the film.


watch the movie teaser




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