Fallingwater by Frank Lloyd Wright in Half Life 2
“Fallingwater” , a.k.a the Kaufmann residence, designed by Frank Lloyed Wright in 1935 is a very well known house in the architecture community. There have been many who have remade the house in 3D CAD, exploring the intricacies of the house on top of the waterfall, but an architecture student called Kasperg has gone a step further, creating a 3D model of the house, not using traditional CAD but rather the Source Code of the Half Life, the science fiction first-person shooter computer game.
The short film demonstrates the visualisation quality of Half Life, and games engines in general, for standard walkthroughs and even fly-throughs, providing a very good example of alternative uses for game engines.
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Artlantis Render Contest : June 2010

Ok so by now after the tutorial shows “Intro to Artlantis” and “Artlantis 101” you’re probably starting to get the hang of it, experimenting further with shaders and rendering a few scenes.
Now you can test your knowledge on an Artlantis Rendering Contest, created Design8 and Artlantismedia.nl. There is no modelling involved just download a ready-made model and render it to the bone! Continue Reading....
Integrated versus discrete graphics, which one?!

It’s a bit confusing which choice to make if you’re buying a new Mac or PC to get high quality and fast processing graphics needed for 3D design. Do you go with an integrated graphics card - meaning that it’s built directly into the motherboard (or logic-board for macs) circuitry - or with a “discrete” one, which is a separate dedicated Graphics Processing Unit (GPU) usually hooked up directly to the board ?
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ACM007 - Artlantis 101

So this is a followup show to ACM006 - intro to Artlantis, where I explored what Artlantis is and why it’s such a fantastic piece of software - especially for architects. It would probably be best to check out that show for a quick introduction before diving into this one, but still this is just going through the basics. Abvent Artlantis is recognised as the fastest and most powerful solution for photo-realistic rendering and animation developed for architects and designers. This show will bring you up to speed on lots of the functions and capabilities of this great piece of software!
I’m exploring how to download the Artlantis 3 trial from the Artlantis site as well as MyArchicad.com - where I downloaded the Archicad 13 trial in the Archicad 101 show. If you’re a student or teacher, just like with Archicad you can apply for a free 1-year educational license for Archicad and Artlantis from myarchicad.com.
In addition to the trial, I download the Archicad to Artlantis exporter - enabling me to save my 3D Archicad model into an Artlantis one, so I can edit and render it. Next I export the 3D building model I created in show ACM005 from Archicad, import it to Artlantis, and give a quick overview of the general interface. I then add some shaders to the model from the Catalog - Artlantis’s great object manager - while replacing some of the Archicad materials with the more sophisticated Artlantis shaders, setting the scene with the heliodon and cloud formations, and then finally rendering a scene for final output.
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ACM006 - intro to Artlantis 3

Abvent Atlantis is recognised as the fastest and most powerful solution for photo-realistic rendering and animation developed for architects and designers, used by roughly 65,000 users in 80 countries, in 7 languages.
It’s not a full blown modelling + rendering program like 3DS Max or Cinema4D, but a stand-alone rendering application, as it has simple tasks and does them awesomely well! This is due to its rendering engine developed especially for architecture, offering accuracy and speed unmatched by any other product on the market.
In this introduction I go through a quick intro of Artlantis 3, the reasons why it’s sometimes more suitable for architectural visualisation, the two versions (Artlantis R + Artlantis Studio), some of the amazing features it offers - including the innovative and superfast radiosity preview, the drag+drop process of adding objects and shaders to your model, water animation + interactive cloud formations, + more.
Plugins : Artlantis plays very well with others, being able to interface directly with popular 3D CAD + BIM applications like ArchiCAD, VectorWorks, SketchUp Pro + more. But with the recent addition of the DWF, OBJ and FBX import formats and updated DXF, DWG and 3DS plug-ins, Artlantis seamlessly interacts with all the leading CAD software as well.
Finally I mention the
extensive media, shader, and object libraries
offered in both versions, as well as where you
can download or buy some additional libraries to
use in your model, including the
Artlantis Media
Libraries and
ObjectsOnline.com,
a virtual product library created by Abvent
offering the largest collection of 3D parametric
objects dedicated to architecture and design.
I’d like to thank
everyone again for all your fantastic emails and
comments about the show, on iTunes,
Facebook and all the online
video sites. Please keep ‘em coming!
If
you download the iTunes version, I've added
chapters into the video so you can jump to any
part you want.
If you’d like to share any tips, or need any
additional help I’d be happy to provide some,
just email me at archicadmonkey@gmail.com
or from
the contact me
section.

A quick review on iTunes would be very much
appreciated!
Enjoy the show!
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